Nic Staracek joins us to chat about dialogue, UI, world building and context. And, of course, one hundred episodes.
Steve describes South Park scenes and grid co-ordinates. And, of course, poop.
Steve grooves on soft light, smooth gradients, chill vibes and a Guinea-Elk. And, of course, bowling pin deities.
Aaron walks, reads, listens, leaves no stone unturned, and makes sure everyone knows it. And, of course, accidental ‘spooky’ episode.
Tony, wrenches, gets shot, gets thrown into space, gets revenge and retires. And, of course, *dong*.
Steve loads, stores, jumps but does not interrupt. And, of course, it’s one of those casual, difficult, programming games.
Steve, observes body horror, does not seem to protect but does attempt to detect. And, of course, a blonde, blue-eyed, tall and handsome grinder mind-hacker.
Tony walks silly, nonsenses none and shoots straight (metaphorically). And, of course, we all learned something today.
Chloe barters, plays dumb, clenches a fist and promises to return with pizza. And, of course, Steve marches to the beat of his own drum.
Steve observes Senua, we all ponder our role in this game. And, of course, we don’t forget Aaron’s musical number.